NVIDIA Ambassador Collab: Dynamic weather system (UE5)

NVIDIA Ambassador Collab: Dynamic weather system (UE5)

Role: Technical Environment

Project Description:
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Collaborated with an official NVIDIA Omniverse Ambassador Pekka Varis to designed and implement a production-ready Nordic forest environment with an advanced, sequenced weather system in Unreal Engine 5. The system supports smooth transitions between time of day and weather states (clear → overcast → storm → snow), volumetric cloud animation using a Sky Creator workflow, and procedural accumulation of snow on landscape, foliage and props. Responsible for environment setup, lighting (Lumen), weather Blueprint systems, Niagara-driven precipitation effects, Sequencer cinematics, optimization, and mentoring the team on the weather toolset. Assets were integrated from provided packs and optimized for real-time use.