Idris Oulmane
Idris Oulmane
3D Game and Environment Artist
Lille, France

Summary

I'm a 3D generalist and environment/level designer from France, with a multidisciplinary background spanning video games, architectural visualization, and digital media. I specialize in creating immersive environments, gameplay-oriented level designs, and optimized 3D assets for real-time applications. One of my key projects includes the MMORPG Kryxivia, where I was responsible for environment creation, level design, and look development. Alongside production work, I’ve also had the opportunity to teach aspiring artists the fundamentals of 3D modeling and environment design for games. My skill set also includes motion graphics and video editing, enabling me to deliver dynamic and engaging visual content across multiple platforms.

Skills

PhotographyLevel DesignLook DevelopmentGame DevelopmentUI DesignZBrushLevel ArtWorld BuildingVideo EditingAdobe PhotoshopAdobe After EffectsPhotogrammetryUnityPremiere ProSubstance PainterBlender3ds Max3D GeneralistVisual ScriptingMotion DesignMarmoset ToolbagEnvironment ArtistScene AssemblyPBR WorkflowMMORPGUnreal Engine ArtistInteractive MediaVirtual Reality ArtistVR/AR DevelopmentReal-time RenderingStylized EnvironmentsLOD creationGame Asset OptimizationModular Environment DesignUnreal Engine 5Blueprint Visual ScriptingLighting & CompositionReal-time 3D ArtistGame Art Instructor3D Art TrainerArchitectural Visualization ArtistLook Development (LookDev)Collision SetupBaking (normal/ambient occlusion)Game Design BasicsTeaching / MentoringCross-platform DeploymentFantasy World Design2D AnimationBattle Royale Map DesignEnvironment DesignMotion Graphics

Software proficiency

Unreal Engine
Unreal Engine
3ds Max
3ds Max
V-Ray
V-Ray
Corona Renderer
Corona Renderer
EmberGen
EmberGen
Keyshot
Keyshot
3DCoat
3DCoat
ZBrush
ZBrush
RealityScan
RealityScan
RizomUV
RizomUV
Quixel Mixer
Quixel Mixer
Substance 3D Painter
Substance 3D Painter
Substance B2M
Substance B2M
Marmoset Toolbag
Marmoset Toolbag
Unity
Unity
TopoGun
TopoGun
Knald
Knald
xNormal
xNormal
After Effects
After Effects
Premiere
Premiere
Photoshop
Photoshop
Illustrator
Illustrator
InDesign
InDesign
Audition
Audition

Reel

Productions

    • Video Game
      Kryxivia MMORPG
    • Year
      2021
    • Role
      Environment artist and level designer
    • Company
      Kryxivia
    • Video Game
      Cosmopolis interactive urbain city
    • Year
      2023
    • Role
      Game developer, environment and level designer
    • Company
      GLOBAL DEVELOPMENT ASSISTANCE - European Space Agency
    • Commercial / Advertisement
      Corporate video production for LME
    • Year
      2018
    • Role
      Director and film maker
    • Company
      Laminés marchands européens

Experience

  • 3D Generalist (Game Focus) and motion designer at Self employed
    Valenciennes, FR
    January 2020 - Present

    Self employed 3D Generalist and Game Environment Designer with a background in video games, architectural visualization, and digital media. I specialize in crafting real-time environments for games and architectural projects using Unreal Engine and 3ds Max, with a strong focus on asset optimization and performance.

    My skill set spans environment art, motion graphics, and technical workflows, supported by hands-on experience in production pipelines. I’m also passionate about mentoring aspiring artists and sharing practical industry knowledge.

  • 3D Generalist and environment designer at PlayNove
    Paris, FR
    January 2024 - December 2024

    In collaboration with PlayNov agencie, I have worked on developing Fortnite maps for their clients like Channel.

  • Game design instructor at ID Formation
    Arras, FR
    May 2023 - December 2023

    Teaching Video Game Creation in Unreal Engine (Modeling, Texturing, Integration, Animation, Blueprinting, Lookdev, Optimization) and teaching Motion Design with the Adobe Suite (Ps/Ai/Ae).

  • 3D Artist & UI/UX designer at Reality
    Paris, France
    April 2019 - October 2019

    The main missions I had during my contract with Reality Agency were :

    - Creating 3D environments and integrate them into Virtual Reality applications using Unity.

    - Creating UI/UX templates of VR and AR applications.

    - Creating the UI/UX guidelines for the internal agency's eLearning application.

    - Creating Illustrations using Illustrator and Photoshop and then animate them using After Effects.

    The most challenging part during this mission, was designing the User Experience for Virtual Reality applications. As VR still a new medium, there isn't match information and basic guidelines as we can find in the traditional 2D screens. Therefore, I had to establish my own workflow by searching deep and experimenting with different designs, prototyping and Usability testing in order to make the VR experience clear and easy for the User while keeping the needed information on focus.

  • Filmmaker and director at Laminés marchands européens
    Valenciennes, FR
    April 2018 - September 2018

    During this role, I have produced a corporate video production for LME. I was responsible for art direction, film making and post production.

  • 3D generalist and Graphic Designer at Cominvolt
    Alger, DZ
    January 2014 - December 2014

    The main missions I had during my contract with Reality Agency were :

    - Rebranding Cominvolt visual identy.

    creating visual graphic identities for the agencie's clients.

    - web design.

    - Creating UI/UX templates

    - Creating the UI/UX guidelines for the internal agency's eLearning application.

    - Creating Illustrations using Illustrator and Photoshop.

    - Video Editing and motion graphics.