I am a France-based Environment Artist specialized in creating immersive, optimized worlds for real-time applications. With a focus on Unreal Engine 5, I bridge the gap between artistic composition and technical level design.
My production experience spans diverse sectors: from World Building for the MMORPG Kryxivia, to developing technical simulations for the European Space Agency (ESA), and creating branded experiences in Fortnite (UEFN).
Beyond the polygon, I bring a unique multidisciplinary perspective. My background in Filmmaking and Photography allows me to approach 3D with a cinematic eye—ensuring that lighting, framing, and pacing are woven into every environment I build.
Self employed 3D Generalist and Game Environment Designer with a background in video games, architectural visualization, and digital media. I specialize in crafting real-time environments for games and architectural projects using Unreal Engine and 3ds Max, with a strong focus on asset optimization and performance.
My skill set spans environment art, motion graphics, and technical workflows, supported by hands-on experience in production pipelines. I’m also passionate about mentoring aspiring artists and sharing practical industry knowledge.
In collaboration with PlayNov agencie, I have worked on developing Fortnite maps for their clients like Channel.
Teaching Video Game Creation in Unreal Engine (Modeling, Texturing, Integration, Animation, Blueprinting, Lookdev, Optimization) and teaching Motion Design with the Adobe Suite (Ps/Ai/Ae).
The main missions I had during my contract with Reality Agency were :
- Creating 3D environments and integrate them into Virtual Reality applications using Unity.
- Creating UI/UX templates of VR and AR applications.
- Creating the UI/UX guidelines for the internal agency's eLearning application.
- Creating Illustrations using Illustrator and Photoshop and then animate them using After Effects.
The most challenging part during this mission, was designing the User Experience for Virtual Reality applications. As VR still a new medium, there isn't match information and basic guidelines as we can find in the traditional 2D screens. Therefore, I had to establish my own workflow by searching deep and experimenting with different designs, prototyping and Usability testing in order to make the VR experience clear and easy for the User while keeping the needed information on focus.
During this role, I have produced a corporate video production for LME. I was responsible for art direction, film making and post production.
The main missions I had during my contract with Reality Agency were :
- Rebranding Cominvolt visual identy.
creating visual graphic identities for the agencie's clients.
- web design.
- Creating UI/UX templates
- Creating the UI/UX guidelines for the internal agency's eLearning application.
- Creating Illustrations using Illustrator and Photoshop.
- Video Editing and motion graphics.