This is a project I’ve been developing: Elements, a third-person action RPG prototype built entirely in Unreal Engine 5.
This prototype explores elemental character design, world-building, and progression-based gameplay. Players choose one of four elemental characters — Earth, Water, Fire, or Air — each with distinct abilities and traits. The journey begins on the outskirts of an alien district, where players complete missions, unlock magical skills, and grow stronger to face off in the final Battle Arena Games against AI robots.
Key Gameplay Systems:
- Single-character progression based on elemental affinity
- Skill and magic unlocking system tied to XP and missions
- Combat-focused level design and exploration flow
- Endgame arena with boss fights against AI enemies
This is an ongoing solo prototype where I’m focusing on gameplay design, world layout, and VFX experimentation. All content built using Unreal Engine 5, with modular environments and stylized FX in development.
When a powerful army of AI robots descends from space to conquer Earth, humanity's only hope lies in four extraordinary heroes, each wielding the powers of the elements: Earth, Water, Fire, and Air. These Elemental Guardians unite in the battle arena, fac
A demo of the air character gameplay
A demo of the gameplay mechanics and character animations